#pragma once


#include <SFML/Graphics.hpp>
#include <vector>
#include <ctime>
#include <iostream>
#include <memory>
#include "character.h"
#include "background.h"

class MainMenu {
private:
    sf::RenderWindow window;
    bool running;

public:
    std::vector<sf::Texture> appearanceTextures;
    std::vector<sf::Texture> healthTextures;
    std::vector<sf::Texture> powerTextures;
    MainMenu();
    void runGame();
};